Dan Olson's latest Twitch stream plays Vivendi's The Hobbit, which only a week or so ago I was searching around the web for let's plays of to refresh myself on how the lockpicking minigame went. I found what I was looking for, but there's a surprising dearth of material on the subject. So.
Thinking again about what makes stories original/creative, not in the worldbuilding or anything but in the tales themselves, the ideas they have and how they apply them (that's what reminded me to check in on Foldable Human, the reason he plays bad tie-in games, the unique quality that comes from nobody caring about the finished product.) Still no expert, it's a quest I doubt I'l ever reach the end of, but it seems to me right now:
Super twisty plots could mean nothing; the only way to get the twists to mean something, when so much of the status quo is constantly being undone, is if the characters are placed in morally compromising situations/forced to choose in moral dilemmas. What they want being put at odds with what they need, is of course one way.
The reason stories affect us (I think) is as reflections of our own lives, and sometimes, we flash back to those situations the characters are in, wondering what we would do.
Also what's the deal with EXPOSITION I'm trying to study the subject and seriously don't know. As setup for such story moments? But in a sense the story is the exposition itself, so...
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