I dream in heists and sci-fi plots, and increasingly see life in terms of video game mechanics: I died dozens of times today, each failure on average carrying me further than the last, though only on average. The nevertheless frequent failures occurring in an area of the level that is well-trod and easy, those are more frustrating than the deaths at a more advanced and difficult zone, though the earlier failures be out of the way more quickly.
I had more to say on this theme, but I can't remember it right now.
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