Sunday, January 29, 2023

Murder Most Foul at House on the Hill

Crime mystery in dreams last night- first dream, something about an envelope, I can't remember? Second one though, final dream, doing the whole "crash a bus with their corpse in it to make it look like they died in a bus crash" trope, but don't make it out in time after propping down the gas pedal, also perishing.

I'm still obsessed with murder mystery tropes and iconography after Glass Onion a month ago. Clue really is a terrible game, but it's just so darn intriguing! Weapons, suspects, locations- they barely manage to get it to make any sense in the Clue movie, but them's the breaks; it doesn't make diegetic sense, but locations and suspects and weapons are all really murder mystery trope-y and there are a lot of those in Clue and that makes it awesome!, in theme if not in gameplay. If only there were a way to offer up red herrings in here or something! And also if only there were more hedge mazes! And some other stuff...

I've been poking around with combining my ideas on improving Clue with my unrelated ideas on improving Betrayal at House on the Hill, which is another one of those games we keep coming back to in spite of the really crufty gameplay because of its strong theme. (The third edition came out just a few months ago, but I don't know much about it, whether it improves on or supplants some of the complaints I have here.) The haunt- or perhaps, the murder!- is one aspect that gets brought up a lot, the betrayal itself that always seems to leave one side or the other at a major disadvantage, but there are more problems than that. The chrome, the fiddly little exceptions exemplified by the cardboard bits and chits- there's a drip in this one room, there's an elevator that leads here here or here. 

(Eurogames vs Ameritrash is a false dichotomy, an ossified product of early 2010's culture introduced into hobby gaming vocabulary by coincidence of timing between two broad trends in gaming happening to be noticed at the same time that internet connectivity really started taking off in hobby spaces... but this kind of thing, the Drip, is what the term Ameritrash was created to describe, heavily thematic exceptions to game rules laid out in components instead of being folded more elegantly into gameplay.)

It's the kind of thing, I think, that game-integrated apps were invented to supplant, in other words. I've also meanwhile been thinking about the affordances of such apps, things that would be not difficult but impossible to implement in physical componentry. The Forgotten Waters app could conceivably be replaced by a really really big deck of Crossroads cards, even the Search for Planet X app could be replaced with some sort of randomized booklet-length lookup table; but it would be impossible, flat out impossible even with closed envelopes, to have a hypothetical mechanic with secret anonymous bribes you can accept or reject, or a realtime English auction where you don't know who's even bidding but you do know what the bid is, or where it's a secret if anybody is calling or folding on the current bid. It can't be too app-dependent of course, else why not just play a computer game instead, but the app would need to be entirely essential.

So continuing from this idea- Betrayal at House on the Hill, one awkward clunk to its gameplay is the transition between the cooperative and competitive game modes as the haunt is revealed. All parties know who the traitor is, and that person has to leave the room and both parties have to read their separate instructions on how to interface with this new scenario, as the modes and gameplay diverge wildly from haunt to haunt. (Once again, the third edition has some revamped haunt rules which probably streamlines this, but I don't have firsthand experience with that and it's probably nothing to the extent of undoing anything I'm suggesting.) In an app-based Betrayal-like, it wouldn't even be necessary to have the identity of the traitor be public information. Or even have the traitor be a player character! Make the rules smooth and uniform, of course, so that everyone knows their role- that's essential, because if there's any confusion, well that blows the hidden bit doesn't it.

There are a lot of other ideas I'm fiddling with in the back of my skull, which make the game increasingly less Betrayal-like as new incentives need to be introduced in order to make the potential-betrayal hidden-role mechanic work smoothly. Character relationships, for one, where every member of the cast seems to have a history with each other in intricate ways, some of which may end up being plot critical, some of which may end up being red herrings. Put like that, it doesn't need to be House on the Hill-based at all! But that opening, like in chess the game opening, the start of the game the exploration of the mansion and its grounds, I can't get that out of my head in terms of murder mystery location tropes. The exploration aspect is too compelling for me to give up on- who needs how it works in Clue, which has its Tudor Manor/Boddy Mansion all laid out and known? Give me the delicious discovery of hidden passageways, the realization of the methods even to eavesdrop on secrets and scandal. The murder can even be triggered by some equivalent of Omen cards, like in the standard game (weapon cards, perhaps...), though possibly with some randomization thrown in as well, afforded by the app-driven nature of this aspect of the narrative. And so the mystery begins: whodunnit, of course, but also to whom- an NPC? or a player character? And that player would of course then have to step into the new role of an inspector showing up at the front doorstep...

It could even be considered a prologue to some certain ghost-based scenarios of Betrayal, who knows.

Sunday, January 22, 2023

Dreaming in Murder Mysteries

decided to add an illustration to this post; 'member this one?


 I'd been going to share some plots with you, last night's dream (this morning's really, sleeping in so that I miss as little as possible) until I realized that it's actually kind of boring and not mysterious. The, check in the envelope was sent, see I can't even finish the sentence.

But that one was told backwards, the dream, it started at the end of the mystery story and each scene took place before the one preceding it in the narrative. Like Memento I guess. Interesting way to tell a mystery story, one that I don't think has ever been done before! maybe.

Except in mememto I guess.

One from earlier, dream plot, time travel back to when the murder victim was in utero (one of a pair of twins) and you think that it's, man I can't finish that sentence either, that is also too boring. But that the dreams are both murder mysteries and time travel stories is interestimg.

Sunday, January 15, 2023

Stupidly Belated Development in the Crashed Computer Saga

Alright so i"ve been waiting for the shipping label to come in the mail like I said but it's been a few weeks and I just figured the mail's been super slow-which it has been!- so I didn't worry too much about it until recently; next month's Brandon Sanderson box already arrived in the mail, but still no DriveSavers shipping label

So I go back and check my old e-mails to see what the deal with that could be, which is difficult as I still haven't logged onto anything on my desktop computer yet (aside from Patreon to download a couple of podcast episodes to listen to at work) and so use this laptop for all of that, which, need I remind you, is slowish and immobile as it needs to be plugged in because its battery won't charge. I'm writing a blog post today anyway so it's not too much of an extra step to, switch over to my e-mail tab from my blogger tag. Turns out. 

Turns out I've had the shipping label all year, they e-mailed it to me on the day I spoke to them! When Steve said he was mailing the label to me I just assumed snail mail, and didn't bother checking my inbox! Theoretically there's been enough time that I could have all my data back by now already! 

It's just so stupid.

So stupid it's brilliant?

Eh. No, no probably not.

(The reason I haven't logged into anything much yet on my desktop is because it spends a lot of time not even being turned on- heck, I still haven't done any Wordle or anything even. The reason it's shut off so much is because I was doing experiments with the guts of the machine- the internally SATA-connected drives weren't working, and I finally figured out that it has to do with the ports themselves and is not the drives' or cables' fault, as those function perfectly well on other machines. I poked around all the places with computer parts in town on Monday or Tuesday, and, though USB-to-SATA cords exist, and are relatively inexpensive, it would have to be one of those buy online type of deals.)

Sunday, January 8, 2023

Followup on Christmas Wish List!

I guess I'm blogging (at least?) once a week this year; I guess that's technically a resolution. I guess these sound like Mountain Goats lyrics.

I'm reading one (1) chapter a day of the latest Brandon Sanderson, the Secret Project whose name I probably don't have to not-spoil because it's published now; the audiobook I'm listening to right now is The Moons of Barsk. My blogpost next week will probably be a writeup on that! It's good! and weird! And I'd forgotten how good and weird these books are! 

Anyway there's a company called DriveSavers, data recovery people, who are ostensibly sending me some kind of label in the mail so as for me to mail my fried drive to them for them to recover what had been on it. The mail's only coming once every other day or something, right now, so everything has been super slow! But my final few Christmas gifts have arrived; of my wishlist I received That Time You Killed Me on the day itself (which Alex wrote about on his blog), Paint the Roses in the mail a couple of days ago boy did it take a while (we've played it a couple of times; maybe I'll do a fuller writeup of that too), Essential Guide to Comic Book Lettering in the mail like a week ago, still tardy but not as tardy as the other one. And Moons of Barsk I just got for myself on Audible like I said. So, yeah the label is probably coming? The mail being slow has given me the opportunity to peep and tinker inside the computer for a bit more, so we'll see if we even need that service, if the problem even was what we thought it was...

I told you about finding my Playstation! Now I just need to find an HDMI cable that's not in use.

Let's see what else... A Nintendo Switch and the Mission: Impossible movies and Stationfall? I guess I've thought about those yes. There's a Stationfall how-to-play video made using Tabletop Game Simulator, or whatever that Steam thing's name is, so I guess it's available there; I don't have Steam right now! And I'm continually kicking myself for not having saved my Adobe projects to the Adobe cloud they keep on trying to shove down your throat although it really would be a lifesaver to have! My computer is up and running, I've redownloaded a few of the Adobe programs; I'm still writing these from my laptop because right now Adobe is the only thing I'm logged into on the desktop computer.

Sunday, January 1, 2023

Good news! Bad News! (Unrelated.)

 Alright so bad news is I didn't spring for the audiobook level 11 months ago or however long because I wasn't an audiobook listener back then, so as nice as it would be to have that now and listen to BRANDO SANDERSON'S SECRETY PROJECT NO 1 as an audiobook I'll have to read it at not-work and find something else to listen to at work-work. 

Good news is I found my playstation 4; it was behind the plant in the corner the whole time.